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Programmable Androids

#1
Programmable Android.png
Programmable Andriods are incredible machines which allows you to code your very own machine to your liking, with just a handful of easy steps (which are listed in this guide, ofcourse). These have quickly become one of my favourite items in Slimefun for that exact reason. Instead of using energy, like every other machine, the android uses fuel. The tier 1 androids take any solid fuel (like wood and coal blocks), the advanced androids take liquid fuel (like lava and oil) and empowered androids take radioactive fuel (like uranium and neptunium). The android can be upgraded into doing a specific job, which are: Miner, Woodcutter, Farmer and Fisherman. The type of android is shown on the side of the skull (a fisherman has a fishing rod, a miner has a pickaxe and so on).
Normal:
PA (Standard) Recipe.png
Ingredients:
Electric Motor 1x
Chest 1x
Android Memory Core 1x
Coal Generator 1x
Plastic Sheet 5x

Miner:
PA (Miner) Recipe.png
Ingredients:
Programmable Android (Normal) 1x
Electric Motor 1x
Diamond Pickaxe 2x

Farmer:
PA (Farmer) Recipe.png
Ingredients:
Programmable Android (Normal) 1x
Electric Motor 1x
Diamond Hoe 2x

Woodcutter:
PA (Woodcutter) Recipe.png
Ingredients:
Programmable Android (Normal) 1x
Electric Motor 1x
Diamond Axe 2x

Fisherman:
PA (Fisherman) Recipe.png
Ingredients:
Programmable Android (Normal) 1x
Electric Motor 1x
Fishing Rod 2x

Butcher:
PA (Butcher) Recipe.png
Ingredients:
Programmable Android (Normal) 1x
Electric Motor 1x
Diamond Sword 2x
UI:
PA Interface.png
The 6 slots surrounded by the orange stained glass panes are the inventory of the machine, here you will find all items which the machine has gathered for you.
The empty slot underneath the generator (in the bottom right) is the slot for fuel, which it needs in order to run.
The 3 skulls in the top right (next to the top right of the inventory) are used for starting or pausing the machine and to program it.
-The left skull is used to start/continue the machine.
-The middle skull (called the Memory Core) is used to program/edit the machine.
-The right skull is used to pause the machine.
Basic Commands:
-Do nothing: Lets the machine do nothing (skips that turn).
-Wait 0.5s: Lets the machine wait half a second before continueing.
-Move forward: Moves the machine forward by one block.
-Move upwards: Moves the machine upwards by one block.
-Move downwards: Moves the machine downwards by one block.
-Turn Left: Turns the machine to the left.
-Turn Right: Turns the machine to the right.
-Push Inventory Contents to the faced Interface: Sends all items in the faced "Android Interface (Items)".
-Pull Fuel from the faced interface: Grabs fuel from the faced "Android Interface (fuel)".
Miner:
-Dig Upwards: Digs/mines the block above it.
-Dig Forward: Digs/mines the block in front of it.
-Dig Downwards: Digs/mines the block beneath it.
-Move & Dig upwards: Digs/mines the block above it and moves one block up.
-Move & Dig forward: Digs/mines the block infront of it and moves one block forward.
-Move & Dig Downwards: Digs/mines the block beneath it and moves one block down.
Farmer:
-Harvest and Replant: Harvests the crop in front of it and replants it.
-Harvest and Replant (Block underneath): Harvests the crop underneath it and replants it.
Woodcutter:
-Chop and Replant: Chops down the tree in front of it and replants it.
Fisherman:
-Catch Fish: Tries to catch a fish.
Butcher:
-Attack (Hostile Mobs & animals): Attacks all mobs and animals.
-Attack (Hostile Mobs): Attacks all hostile mobs.
-Attack (Animals): Attacks all animals.
-Attack (Animals [adults]): Attacks all adult animals (so no babies).

[Note 1]: The front of the skull is the face (as shown on the image at the top of the post). The face always looks north after placing it down.
[note 2]: The attack range of the butcher looks like this (attacks only on the same height as the android):
x x x x x x x x x x x
x x x x x x x x x x x
x x x x x x x x x x x
x x x x x x x x x x x
x x x x x x x x x x x
^
Legend:
^ = android (facing north)
x = range
Steps:
-Put fuel in the machine.
-Open the Memory core.
-Create a new script (or edit if you want to change what you got so far).
-A new inventory will open up, it will exist of 4 skulls if you haven't done any work on it so far.
-The first skull allows the machine to begin its script (the piece of code), while the last skull allows it to repeat himself. These can not be changed.
-The second skull is automatically set to "Turn Left".
-The third skull allows you to add more steps to the script.
-Left click on the "Turn Left" skull to edit it, or left click the "Add new command" skull to add a new step.
-A new inventory will open up showing all available commands for that android.
-Keep adding commands as it suits your need, but remember that you can use a total of 52 commands.
-Make sure that if you make it move around, it must end up at its original position (at the end of the script) because otherwise it will be messed up.
Advanced Programmable Androids are improved versions of the regular ones, but only the Standard, Farmer, Fisherman and Butcher can be upgraded. The Advanced Fisherman improves the success rate to 20%, the Advanced Farmer allows you to farm plants from ExoticGarden and the Advanced Butcher increases the damage to 8. And for all machines the fuel efficiency is increased to 1.5x.
Normal:
APA (Standard) Recipe.png
Ingredients:
Programmable Android (Normal) 1x
Chest 1x
Android Memory Core 1x
Combustion Reactor 1x
Power Crystal 1x
Plastic Sheet 4x

For the specific Advanced Programmable Android, use the same recipe as the original ones, but with the Advanced Programmable Android (Normal) in the center.
Empowered Programmable Androids are improved versions of the Advanced ones, but the Farmer can't be upgraded to Empowered. The Empowered Fisherman improves the success rate to 30% and the Empowered Butcher increases the damage to 20. And for all machines the fuel efficiency is increased to 8.0x (with an exception the the normal one, with an increase to only 3.0x).
Normal:
EPA (Standard) Recipe.png
Ingredients:
Programmable Android (Normal) 1x
Chest 1x
Android Memory Core 1x
Nuclear Reactor 1x
Power Crystal 1x
Blistering Ingot 2x
Plastic Sheet 2x

For the specific Empowered Programmable Android, use the same recipe as the original ones, but with the Advanced Programmable Android (Normal) in the center.
 
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